Post by Achilles on May 3, 2011 23:03:06 GMT -6
Well tonight the FCC got their first game against ThatPirateGuy's KemVar, fresh back from Adepticon.
Deployment
FCC Deployment
KemVar Deployment
Both teams bound into new positions. The FCC split up and head for cover. The KemVard bound except for the Heavy who has the lowest initiative and is unable to attach.
A lucky overwatch shop from the FCC Pack Rat bust the armour of the Demo as he ducks out to fire. He does a pair of blood in return and breaks his armour as well. The Monkeywrench sets up Suppression while the rest of the teams maneuver. The boomer falls prey to it and flubs his leadership test to fire a perfectly lined up frag round.
The Packrat ducks backwards to heal himself with a medkit while the Housemember backpedals and sets up overwatch to cover from the Assassin. Despite that trap set the Assassin runs the gamut free and clear and charges the PackRat, killing him.
During the coming turn he follows up into the Boomer, but as Jerermy forgot my Lucky this goes poorly. The hit ignored, the Boomer fires the mod-taser into the Assassin damaging him and breaking both their armour. The Housemaster then finishes off the killer KemVar.
The Chem Engineer makes a mad dash behind the Heavy who has set finally.
The Chem Engineer is maneuvered around by the KemVar assault Leader. He drops his grenade then on the Monkeywrench, Heavy and Demo, stalling them at Initiative 2 for the coming round.
The Boomer is gunned down by fire from the Heavy who also damages the Housemaster. The Chem Engineer finises off the KemVar heavy with two rounds to the back, after surviving concentrated fire from the rest of the enemy team.
The Housemaster makes a dash to outflank the set and elevated invisible heavy (+4 FN is crazy!) The Chem Engineer is finally gunned down by the monkeywrench who heads towards the Housemaster. The Housemember hauls his but into the building hoping to get behind the KemVar but is injured by the enemy Demo.
The Demo misses at point blank range with his worm grenade and is subsequently gunned down at close range by the Housemember with 1 Blood remaining.
Trapped between the advancing Assault Leader and the Monkeywrench the Housemaster drops her Caltrops in an attempt to keep the inevitable at bay. She is injured by fire from the AL.
Seizing the initiative the Housemaster sweeps, very nearly killing both the Assault Leader and Monkeywrench. She is subsequently killed by their return fire.
The Housemember manages to put another blood on the Monkeywrench from behind and across the table despite the fire and maneuver penalties. The Monkey's armour breaks.. forcing him to waste a turn Snapping and fixing it while the Housemaster snaps out of the Caltrops.
The Monkeywrench is shot down from behind as the Housemember seizes the initiative. The Assault Leader runs around the building to avoid the Caltrops.
So begins a creeping game of Cat and Mouse as both models creep through cover towards each other. As both have only a single blood left the advantage at range is to the KemVar as the Housemember will need a 10 to him him in cover. Taking the smart road he decides to try to get the Houseleader in Melee. Finally, he pounces... having to take the chance that the Assault Leader's Melee attack will kill him.
Which pays off!
Sidestepping the sword strike he lands his Bayonet between the KemVar veteran's shoulderblades.
It was fun to try out yet another team. The FCC is a bit one-shade without Black Ops but the team is quite viable and fun to play! We played till the bitter end though I was on the ropes around turn six or seven. A great game and I look forward to doing it again next tuesday.
Deployment
FCC Deployment
KemVar Deployment
Both teams bound into new positions. The FCC split up and head for cover. The KemVard bound except for the Heavy who has the lowest initiative and is unable to attach.
A lucky overwatch shop from the FCC Pack Rat bust the armour of the Demo as he ducks out to fire. He does a pair of blood in return and breaks his armour as well. The Monkeywrench sets up Suppression while the rest of the teams maneuver. The boomer falls prey to it and flubs his leadership test to fire a perfectly lined up frag round.
The Packrat ducks backwards to heal himself with a medkit while the Housemember backpedals and sets up overwatch to cover from the Assassin. Despite that trap set the Assassin runs the gamut free and clear and charges the PackRat, killing him.
During the coming turn he follows up into the Boomer, but as Jerermy forgot my Lucky this goes poorly. The hit ignored, the Boomer fires the mod-taser into the Assassin damaging him and breaking both their armour. The Housemaster then finishes off the killer KemVar.
The Chem Engineer makes a mad dash behind the Heavy who has set finally.
The Chem Engineer is maneuvered around by the KemVar assault Leader. He drops his grenade then on the Monkeywrench, Heavy and Demo, stalling them at Initiative 2 for the coming round.
The Boomer is gunned down by fire from the Heavy who also damages the Housemaster. The Chem Engineer finises off the KemVar heavy with two rounds to the back, after surviving concentrated fire from the rest of the enemy team.
The Housemaster makes a dash to outflank the set and elevated invisible heavy (+4 FN is crazy!) The Chem Engineer is finally gunned down by the monkeywrench who heads towards the Housemaster. The Housemember hauls his but into the building hoping to get behind the KemVar but is injured by the enemy Demo.
The Demo misses at point blank range with his worm grenade and is subsequently gunned down at close range by the Housemember with 1 Blood remaining.
Trapped between the advancing Assault Leader and the Monkeywrench the Housemaster drops her Caltrops in an attempt to keep the inevitable at bay. She is injured by fire from the AL.
Seizing the initiative the Housemaster sweeps, very nearly killing both the Assault Leader and Monkeywrench. She is subsequently killed by their return fire.
The Housemember manages to put another blood on the Monkeywrench from behind and across the table despite the fire and maneuver penalties. The Monkey's armour breaks.. forcing him to waste a turn Snapping and fixing it while the Housemaster snaps out of the Caltrops.
The Monkeywrench is shot down from behind as the Housemember seizes the initiative. The Assault Leader runs around the building to avoid the Caltrops.
So begins a creeping game of Cat and Mouse as both models creep through cover towards each other. As both have only a single blood left the advantage at range is to the KemVar as the Housemember will need a 10 to him him in cover. Taking the smart road he decides to try to get the Houseleader in Melee. Finally, he pounces... having to take the chance that the Assault Leader's Melee attack will kill him.
Which pays off!
Sidestepping the sword strike he lands his Bayonet between the KemVar veteran's shoulderblades.
It was fun to try out yet another team. The FCC is a bit one-shade without Black Ops but the team is quite viable and fun to play! We played till the bitter end though I was on the ropes around turn six or seven. A great game and I look forward to doing it again next tuesday.